Edo Edo Teishoku
Rogue like card based combat game played as an elite chef, themed around ingredients and cooking.
Planned and designed UI elements while complementing theme of cooking and combat.
Closely collaborated with design and technical leads to design and iterate main menu and pop-up screens.
Utilized Adobe Photoshop and Figma to illustrate in-game icons including auto-save and stack indicator buttons.
Project Size
39 members
Role
UI/UX Designer
Duration
October 2023 - February 2024

In-Game UI
rOjo
2d and 3d psychological horror game themed around eyes and environmental storytelling.
Planned and designed in-game interfaces for main menu, pause menu, and game over mechanics.
Utilized Figma and Adoube Photoshop to create mid-fidelity wireframes for future development.
Collaborated with programmers, artists and designers to ensure technical and design feasibility.
Focused on effective brainstorming sessions to seamlessly implement interface with varying compatibility.
Project Size
21 members
Role
UI/UX Designer
Duration
April - June 2023

Main Menu Screen

Pause Menu Screen
Graphic Design
Modern car graphics for a custom product.

